If you need a refresher on DFS terminology – check out my Ultimate Glossary of Daily Fantasy Terms.
Cash games include contests like head-to-heads, double ups, 50/50’s and other really small pool contests. Entry fees range from $0.25 to hundreds of dollars. The goal in cash games is to construct the best lineup you can without assuming too much risk.
Your draft targets are players that consistently produce high points for their position. The ideal players have high floors. In contrast, GPP / Tournaments are more of a timing play where you’re trying to draft players that have high ceilings and have a great matchup that day/week. I’ll save the discussion of standard deviations for a deeper dive on data.
Injury Update: Giants’ WR Brandon Marshall, back at practice
Here are some best practices to use when creating your cash game lineups:
- It’s ok to be “chalky”. Let your opponent be the one to fade an elite level consensus high-ranking player.
- Pay up for a quarterback and running back. Elite level players at these two positions are the most consistent fantasy points producers week-to-week.
- Draft a pass-catching running back – especially on DraftKings’ (full PPR) – as your RB2.
- Use a wide receiver at the flex position on DraftKings.
- Try to draft your 3 wide receivers from the same salary tier.
- Slot receivers have been more consistent fantasy point producers than outside burners.
- Start with a larger pool double up – there is less variance in total points and potentially more inexperienced players.
- Do your homework on game matchups and Vegas lines.
- There is no such thing as “easy money”.
I’m having flashbacks to my college days in Western New York and I’m feeling fortunate that I didn’t have daily fantasy football as a distraction to classes.
You’ll find me on DraftKings as KDOOLZ8.